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Wayward Torrent Download [License]

Updated: Mar 14, 2020





















































About This Game Wayward is a challenging turn-based, top-down, wilderness survival roguelike.In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.Wayward's key features:5 distinct environment types to explore – all generated procedurally.Over 400 items to craft, discover and interact with.More than 30 nasty creatures and animals to combat and harvest.Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.Deep, multi-faceted skill system with over 25 skills.Open-ended and open-world gameplay.Online multiplayer with optional PVP mode.Optional permadeath (hardcore), or respawning (casual) modes.15+ hours of content and gameplay before reaching the “end-game”.Day and night system.Modding and Steam Workshop support.Play in turn-based (default) or real-time modes.Character customization.Dynamic reputation and difficulty system.Ability to rollback to the last 25 versions or play the latest development build of the game before public release via Steam.Iterative game design and community feedback driven. a09c17d780 Title: WaywardGenre: Adventure, Indie, RPG, Simulation, Early AccessDeveloper:UnlokPublisher:UnlokRelease Date: 22 Apr, 2016 Wayward Torrent Download [License] 11 hours in 2 days - kinda says it all. This game is challenging but fun. This game has tons of content, you can craft\/build\/farm pretty much everything, and the learning curve kinda reminds me of Don't Starve, you will fail and die and come back smarter a few times, and eventually, you'll get the gist and manage to play a longer game.The UI\/UX is the weak point, even after discovering crafting recipes it\\s very hard to find what you need and to choose which resources to use to make them. I would love to see the dev improve this, and make the game a bit more accessible to a less hardcore audience, I believe something like that can do miracles for the game's business.The other thing I'd like to see is some more mid\/late game challenge. Once I plant 1-2 tomato plants and they grow, I pretty much have an endless supply of food. And the still (stone still or solar still) gives me an endless supply of water. Then all that remains is combat and improving your combat skills.Last, I'd like to see some advantage to higher tier doodads. The stone still and clay still and copper still do the exact same thing. I see no reason wasting higher tier materials on this.Bottom line, very fun game, I do warmly recommend it, but also looking forward to seeing it grow and improve, because there is room for that.. Soundtrack alone makes this game worth the price. Just wish it had diagonal movement.. You don't have to be autistic to enjoy this game, but it helps.. It's fun, I've gotten my money's worth so far, but it's been a long while since an update. I know the devs are alive but the things to do after even 5-10 hours of gameplay begins to diminish quickly. I've built a massive farm that spreads on it's own; a big house; explored both the upper and lower sections of the world in almost it's entirety (obviously not below ground). I've done all this but feel like there should be more. Did I miss something? I loved the game in the beginning but it's starting to lose it's charm with so little to do.I would recommend this game as a short term time waster but until there is more content, don't expect to play much more than I have unless you truly do want to build a massive house that has no roof, animals flying over it attacking you constantly.. Even though this is still in beta baby phase, It's actually quite decent.Here is Wayward in a nutshell for new players.Day 1."Oh man! Look at all of this stuff i spawn with! Clay jug of purified water? stone knife? Bunch of other stuff that i have no idea what it does? I'm gonna survive for sure! Lemme just try to figure out how i can use this stuff..."*Ends up punching trees minecraft steve style using lumberjack hands"Oh shoot! I'm bleeding! How do i heal myself- oh wait it stopped, and now my health is at less than half."*is currently reading the notes the character makes"huh...very interesting... Oh cool a cave! Oh...wait... how come there's nothing-"*Accidentally punches skeleton"OH SH-"*almost gets completely boned, and leaves*Becomes night, while struggling to light a fire on grass to cook food he got from accidentally killing a rat"Ah come on! Light! Light!"*Forest goes up in flames*Suddenly realizes he's dehydrated"Oh shoot. WHERE DO I FIND WATER?!"*Dies in puddle, or in the ocean by drinking the sea water.*Makes new game to have more stuff again, and not be naked.After the first 4 or 5 deaths or so, it gets surprisingly easier to survive.13.221\/10 Clearly the coconuts are over powered first spawn. Been having a lot of fun with this game, it definitely takes some time to learn everything, but it is definitely a game you can sink some time into no problem. One thing I will say is that the music is extremely unfitting at times, maybe some more ambient, soft music.

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